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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. &

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Raptivity(Games Pack).

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Raptivity(Games Pack).

ASTD 150
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Raptivity(Games Pack).

ASTD 195
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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Raptivity(Games Pack).

ASTD 150
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What is the xAPI Standard and Why is it the Future of Learning Technology?

Docebo

In 2000, Sharable Content Object Reference Model (SCORM) entered the picture and standardized the way a Learning Management System read and presented learning content. Then in 2013, experience API (xAPI) — also known as Tin Can API — was developed and quickly became crucial for obtaining accurate activity reporting.

xapi 158
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Here is some content and references from the presentation. Reference: Yee, N., & Bailenson, J.N. Reference: Baylor, A. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Reference : Fox, J. & Raptivity(Games Pack).

ASTD 119