Remove 2015 Remove eLearning Strategy Remove Learning Objects Remove Taxonomy
article thumbnail

Deeper eLearning Design: Part 1 – The Starting Point: Good Objectives

Learnnovators

This is the first post in a series of six that covers Deeper eLearning. The goal of this series is to build upon good implementations of instructional design, and go deeper into the nuances of what makes learning that really works. And I really don’t like complex taxonomies (e.g. Deeper eLearning Design: Part 3 – Concepts.

article thumbnail

eLearning Rockstars Stage – Using Games to Make Your Training More Effective

The Game Agency

Showed attendees how to map learning objectives to game mechanics. Games have rules, strategy, and goals. They provide active learning, resulting in higher knowledge gains and retention. Next, he introduced some gamification recommendations based on a meta-analysis—a study of studies—covering studies from 2000-2015.

Games 40
article thumbnail

How to Easily Convert Large Manuals into Engaging E-learning Courses

CommLab India

However, to make training more cost-effective and easily accessible, many organizations have started using e-learning as well. According to the Training Industry Report of 2015 1 , 28.5% via social learning (increased by 0.9%), and 1.4% Step 2: Determine the learning objectives. Determine the learning objectives.