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There’s an Alternative to Leadership Development

CLO Magazine

This From the Vault article was originally published in July 2016 on CLOmedia.com. These programs provide little focus on the social, interpersonal and strategic aspects of leadership, and what’s learned is often difficult to apply. Trust is important within an action learning team. But there’s an alternative.

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More Than Just Fun & Games: How Gamification Works

eLearning Brothers

Global brands such as Google, Uber, Marriott and more are already using gamification in their recruiting as the drive to attract top talent is more competitive than ever. In fact, we’re seeing gamification pop up in even more, incredibly relevant, training areas.

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Why You Should Encourage Leaders to Play Games

CLO Magazine

Many companies are experiencing significant leadership gaps and an insufficient leadership pipeline, primarily due to the increasing pace of change in the global economy. We should use them at companies too, including for leadership development. So, why don’t more companies use games for leadership development?

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Free L&D webinars for October 2017

Limestone Learning

Outdated LMS: Make Way for Modern Learning Spooky ghosts, goblins and ghouls might be looming in your alleyways and hiding in dark corners with Halloween coming up but they shouldn’t be causing a fright in your LMS! Did you know that many organizations struggle with outdated platforms and processes when it comes to their learning technology?

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Power Up Your L&D Partnerships

CLO Magazine

In fact, as of March 2016, more than 50 percent of enterprises outsource at least some of their learning and development needs according to the International Data Corporation. Second, decide how learning and development will impact or be impacted by these goals. Then take action, learn and build the relationships to scale.

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Why video game mechanics work, and how they’re used to engage online learners

Growth Engineering

An estimated two billion people play video games, and the global video game market will generate just shy of $100 billion in 2016, according to the latest research published by Newzoo. Online learning can often end up becoming a box-ticking exercise where you simply click through slides without taking anything in.

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