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Why do businesses need to convert Flash to HTML5?  

Creativ Technologies

Technology is the key enabler of Elearning now. Flash was earlier used to produce marvelous special effects in educational videos. There were many reasons for the eradication of Flash from the elearning scene. It’s because Google Chrome no longer has an inbuilt Flash Player since 2020.

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5 Effective Strategies for Gamification at Work

Hurix Digital

The Gamification 2020 report by Gartner makes some interesting predictions on gamification and the impact it will have on the following factors: The design of employee performance. Related: How to Setup Effective Game-Based Learning for Enterprises. Related: Things You Must Consider Before Selecting an eLearning Company.

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Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

The report points to a number of key factors, one of which is the declining use of eLearning in China. There will be survivors of the downward slide and always a need for self-paced eLearning. Plus, the big players will have all the leverage, marketshare and ability to push their products.

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Key eLearning Trends for 2019

Origin Learning

Some fascinating stats: 33% of companies are using more SaaS applications than they did in 2016. 76 billion is the projected revenue of the SaaS market by 2020. The eLearning industry will benefit the most from cloud-based services. Customization and ‘made-to-order’ eLearning will be the way forward. 38% of U.S.

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Our Collection of Learning Management Tools

Ed App

Without remote work management software, you would not be able to effectively work as a team while in different locations. Explore our great resources below and find collections of great tools for eLearning, quiz making, and more! SCORM Players. Game Based Learning Platforms. Training Content Development Tools.

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Unleashing the Power of Differentiation Strategies: A Comprehensive Guide

Kitaboo

Its convenience and flexibility have led to widespread adoption, with the market expected to grow from $97 billion in 2020 to $ 840.11 However, with so many players vying for similar markets, e-learning companies must distinguish themselves to build a niche and unique identity. billion by 2030.