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Corporate Training & Development Trends to Watch Out for in 2020

Kitaboo

As the market for artificial intelligence solutions continues to grow, every industry is becoming more AI and data driven. Incorporating AI in learning and development would mean more automation and personalization. Gamification, simply put, is the application of certain gaming techniques into the employee training program.

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10 eLearning Trends That Will Go Big in 2023

learnWorlds

In fact, the eLearning market is predicted to grow by upwards of 200% between 2020 and 2025, with a high peak already happening during the Covid-19 pandemic. This will not come as a surprise, as the industry has already begun making moves that will help their businesses succeed. 1 Learning Experience Platforms. 2 Mobile(-First!)

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3 Ways to Rethink L&D for the Deskless Workforce

CLO Magazine

Industries well-known for having deskless workers range from healthcare to food services, and as diverse as they are, most do not have the consistent access and training infrastructure that other industries, which consist predominantly of office workers, foster. Instead, mobile learning is a quick, relatively easy alternative.

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2021 Turkey Awards

eLearning 24-7

While the 2020 Awards did not occur, 2021 brings it all back. On top of all that, WL still has an issue with pulling in data from learners who are on Linkedin Learning. Call it the blame game! Mobile First. It never meant that the learning system had a mobile app, let alone on/off synch. I get it.

vendor 101
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Our Collection of Learning Management Tools

Ed App

Game Based Learning Platforms. Game based learning platforms are designed to increase learner engagement and productivity by incorporating gaming elements into the training strategy. Learning Management System Vendors. Game Based Learning Platforms. Learning Engagement Platforms.

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eLearning statistics 2021

Ed App

Last year, the eLearning industry was abruptly disrupted as a result of the pandemic. This global shift to digitized workplaces dramatically changed how we approach learning and development in 2021. . Mobile learning. Social Learning. Peer Learning. Mobile Learning Statistics. Gamification.

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eLearning Conferences 2010

Tony Karrer

link] December 14-16, 2009 International Conference on Advances in Mobile Computing and Multimedia (MoMM2009), 7 th , Kuala Lumpur, Malaysia. link] January 20-22, 2010 Mobility, Individualisation, Socialisation, Connectivity (MISC), London, United Kingdom. [link] or www.gheforum.usm.my Los Angeles, California, USA.