Remove ADDIE Remove Cognitive Remove Social Remove Taxonomy
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Instructional Design: The Process – 1

Origin Learning

There have been all types of blend in learning, using all possible avenues from brick-and-mortar classrooms, virtual classrooms, eLearning, digital tutorials, videos, to xAPI tracking all forms of social or informal learning. Make the session objectives SMART and conforming to Bloom’s Taxonomy. Process Flow.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Also explored are the concepts of distributed practice, social learning theory, achieving the flow state, scaffolding and game levels, and the power of episodic memory. Lucas carefully outlines taxonomy for building game reward structures. The fifth chapter looks at how gamification can be used for learning and problem-solving.

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eLearning Course Design: 7 Instructional Design Theories & Models To Consider

Adobe Captivate

Situated Cognition Theory. The Situated Cognition Theory was first published in 1989, but its principles are still just as applicable today. It also stipulates that learning is a social endeavor that gives people the opportunity to expand their knowledge through discussions and group problem-solving tasks. The ADDIE Model.

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Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

How do we come up with these - well it’s based on social signals (clicks, views, twitter, delicious and more). Social Learning Strategies Checklist - Social Enterprise Blog , January 11, 2010. Four roles for social media in workplace learning - Clive on Learning , September 28, 2010.