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What is SCORM?

Origin Learning

It gives guidelines to programmers on how to write codes for e-learning products so that it can play well with other software. Here’s an analogy: PlayStation 3 games cannot be run on a Microsoft Xbox 360 and vice versa, because game developers write codes differently for different gaming platforms and environments.

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SCORM vs Tin Can API: The difference between compact discs and iTunes

ProProfs

Two important achievements of AICC were: 1993: The AICC produced Computer-Managed Instruction (CMI) interoperability guidelines, which made it possible for LMSs to share data with CBTs provided by different vendors. 1998: The AICC came up with the Web-based Training (WBT) guidelines for interoperability of eLearning content on the Web.

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What Is xAPI? Overview & Benefits of Experience API

WhatFix

the Director of the Advanced Distributed Learning (ADL) Initiative, aptly said, ‘xAPI is what helps us put the puzzle together’. Now imagine that, apart from the online tutorial on the desktop, Tom is also learning about CRM via an educational game on his phone and a video on the corporate LMS. And as Sae Schatz, Ph.D. , What Is xAPI?

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The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

Design of mobile pedagogy requires guidelines for a thorough audience analysis, and knowledge of the device delivery and its shortcomings. ADL Mobile Learning Handbook. Add games with do it yourself templates. Tolerance for error. Low physical and technical effort. Builds a community of learners with support.

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Top 70 eLearning Posts for June and Hot Topics including iPad and Mobile Learning

eLearning Learning Posts

MinuteBio , June 12, 2010 Yesterday I attended a SCORM webinar provided by Advance Distributed Learning (ADL). If you do not know the ADL, they are a part of the U.S. IPhone- User Interface Guidelines- Part I , June 24, 2010. SCORM Cloud- Will It Really Change The Game? Looking for THE SCORM Resource? June 30, 2010.

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The Ultimate Glossary of eLearning Terms

LearnUpon

It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. ADL (Advanced Distributed Learning). The insertion of game mechanics into a process that is not itself a game. Gamification. GIF (Graphics Interchange Format). UI (User Interface).