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Virtual reality and augmented reality: overhyped or new industry standard?

CLO Magazine

So why would we use VR or it’s little cousin, augmented reality, in our training? Right now, instructional designers use tools like Articulate Storyline and Adobe Captivate. Virtual and augmented reality have not seen wide public buy-in. VR headsets and AR glasses remain toys. But do you?

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

And highly capable tablets and eBook readers now occupy prime real estate in many of our briefcases and messenger bags and likely sit atop everyone else’s tech toy wish list. 2012 will be remembered as the year the current shifted on Adobe Flash as the preferred training content and rich media delivery format. Near Bullseye.

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How Video-Based Learning Impacts the Future of Corporate Training

Obsidian Learning

It’s action figure reviews posted by their ten-year-old’s favorite toy reviewer (who is also ten). Common needs for corporate learning video include: Raising awareness and motivation for behavior change (e.g., It’s Google searches for YouTube how-to videos when they’re installing a new kitchen faucet. What are you trying to accomplish?