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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

In the same article, Thompson quotes Jane McGonigal, a game designer and author of Reality is Broken , to help us understand why games work. While games like these provide a fun alternative to boring quizzes, they do not provide context. Im a problem-solver and thoroughly enjoy helping clients succeed and look good. Properly d.

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Cammy Beans Learning Visions: Second Life and Gender

Learning Visions

As e-Learning strategists and practitioners pushing these cutting edge tools, weve got to make sure that the tools suit the audience. Should we be looking at alternative virtual worlds such as Protosphere ? Im going to Maine. As Cathy Moore suggests, will SL alienate female participants? Talk amongst yourselves.

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The Building Blocks of a Successful e-Training Program

ICS Learning

You have many important decisions that need to be made ranging from issues related to the use of technology to required facilities to instructional design to software development and media production. IT professionals including network engineers, software developers, database engineers and technical support staff. Facilities personnel.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Ive been asking various questions about technology and tools in order to get a sense of where people are at, while also soliciting ideas and input for improving the use of technology to support learning throughout their member organization. Im a major geek, yet I avoid Second Life and continue to be skeptical about its use in elearning.

MySpace 100
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The Ultimate Glossary of eLearning Terms

LearnUpon

It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. Authoring Tool. Often paired with an LMS, this software is used to develop content for online learning and training programs. Developed by software writer Steve Wilhite in 1987.