Remove Alternatives Remove Developing eLearning Remove IM Remove Track
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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. While games like these provide a fun alternative to boring quizzes, they do not provide context.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

Im not sure how this relates to danah boyds recent blog article on Viewing American class divisions through FaceBook and MySpace. I think the gender divide matters when we develop elearning, and I can confirm that it exists for me personally. This is a main way of staying connected to friends. But mostly not. Its not safe."

MySpace 100
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The Ultimate Glossary of eLearning Terms

LearnUpon

A cloud-based LMS is a web-based platform that helps companies to deliver, track, and report on eLearning. The main difference between a cloud LMS and other solutions is that learning content, tracking and reporting data is stored in the cloud. Developed by software writer Steve Wilhite in 1987. Cloud LMS. Gamification.