Remove Analysis Remove Bloom Remove Movie Remove Pattern
article thumbnail

Instructional Design: The Process – 1

Origin Learning

Some of the commonly used models and theories in ID are Gagne’s Nine Events of Instruction , Dale’s Cone of Experience , Bloom’s Taxonomy of Learning Domains , Ruth Clark’s Principles of eLearning , David Kolb’s Experiential Learning Model , and Kirkpatrick’s Four Levels of Training Evaluation. Let’s break it down.

article thumbnail

Bloom’s Digital Taxonomy: Examples from the Online World

Vikas Joshi on Interactive Learning

Online collaboration between learners is the bedrock of Bloom's Digital Taxonomy. It talks about using various collaboration tools to achieve the 6 learning stages namely - knowledge, comprehension, application, analysis, synthesis and evaluation. Instead, it focuses on how to use them to improve learning.

Taxonomy 100
article thumbnail

Cammy Beans Learning Visions: Brent Schlenker: Marketers and Game Developers Know More About Learning Than We Do!

Learning Visions

Get the Learner’s Attention We use a lot of “fake&# ways to get people’s attention…fun flash movie and then slide into the boring content…but I got their attention! Analysis – really know their audience. For example, one of the typical patterns for learning design echos PPT presentation design.