Top 5 Performance Support Apps for Learning Designers

Learnnovators

That’s why Instructional Design Guru defines terms from Instructional Design, Cognitive Psychology, Social Media, Multimedia, Technology and Law. It is powered by a glossary that carries over 450 terms on subjects related to learning design (including Cognitive Psychology, Instructional Design, Learning Theory, Online Learning, Multimedia Development and Social Media), along with definitions. Bloom’s Revised Taxonomy’ App.

TOP 5 PERFORMANCE SUPPORT APPS FOR LEARNING DESIGNERS

Learnnovators

That’s why Instructional Design Guru defines terms from Instructional Design, Cognitive Psychology, Social Media, Multimedia, Technology and Law. It is powered by a glossary that carries over 450 terms on subjects related to learning design (including Cognitive Psychology, Instructional Design, Learning Theory, Online Learning, Multimedia Development and Social Media), along with definitions. Bloom’s Revised Taxonomy’ App.

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How microlearning can result in deep learning

Ed App

Classical philosophy posits that any meaningful learning must combine an existential knowledge of the self alongside the cognitive domain. Microlearning achieves deeper retention by using short bursts of targeted learning to optimize cognitive load into the working memory.

eLearning Gives Your Employees the Skills of the Future

OpenSesame

We are in an era of 21st century drivers, novel forms of social intelligence, the demand for multi-disciplinary thinking, and cultural competencies that require a somewhat heavier cognitive load. The Dawn of Virtual and Augmented Reality. True virtual and augmented reality. Envision virtual whiteboarding or team meetings enhanced by augmented reality in 2020.

The Evolution of Instructional Design

CommLab India

Bloom’s Taxonomy of the Cognitive Domain was published in 1956. The theory outlines nine instructional events and the corresponding cognitive processes. With the rapid pace of technological developments, instructional design continues to evolve and incorporate strategies such as augmented reality and real-life simulations which will enrich learning experiences in the future.

Learning Objectives Vs Learning Activities: What’s The Difference?

Adobe Captivate

In order to define learning objectives, it is essential to have a clear idea about the learning audience and their cognitive skills. What, however, is important is to employ a framework such as Bloom’s Taxonomy to understand the order in which your target audience will process the information. Engaging learning activities can turn dull and cognitively heavy learning modules into interesting and meaningful learning experiences.

Try Asking “Which Games?" Instead of "When Games?"

ATD Learning Technologies

Coincidentally, these features all match the elements required for someone to learn something, as illustrated in the image below: Best of all, games can span the gamut from no-tech to high tech; they may involve nothing more than the people gathered in a room or be a rich augmented reality or virtual reality experience (think Pokémon Go). Games can be designed to address cognitive skills across Bloom's Taxonomy of Learning.

Bloom 54