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Top Learning Trends for 2017 (according to the experts)

Axonify

Virtual Reality and Augmented Reality will continue to be disruptive, but not quite ready for prime time. More info in my post: ‘2 Out of 3 Ain’t Bad’ May Have Worked for Meatloaf, but it Doesn’t Jive for L&D. This is an area L&D MUST keep its eye on.

Trends 256
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Top Learning Trends for 2017 (according to the experts)

Axonify

Virtual Reality and Augmented Reality will continue to be disruptive, but not quite ready for prime time. More info in my post: ‘2 Out of 3 Ain’t Bad’ May Have Worked for Meatloaf, but it Doesn’t Jive for L&D. This is an area L&D MUST keep its eye on.

Trends 100
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Review: Learning Everywhere by Chad Udell

Experiencing eLearning

.” This category includes informal social learning with tools like Twitter, Yammer, and Jive, as well as user-generated content in wikis and knowledge bases. This includes content that is only possible because of mobile tools–GPS, augmented reality, and using other sensors on phones.

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

My predictions about working on near field/NFC and augmented reality/AR functionality certainly got sidetracked for a variety of reasons (lack of devices in the first case and lack of market interest associated with payment in the second) but that didn’t matter and those missions remain on the long-term road map.