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Pokemon Go: Does this mean augmented reality learning is a thing?

TalentLMS

Sure, augmented reality is nothing new. What Pokemon Go achieved, though, is making augmented reality not only popular and tangible for millions of people, but also fun. as gathering places, luring players there to have them catch imaginary monsters. Is Augmented Reality Learning the future of eLearning?

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6 Top-Notch Sessions at ATD TechKnowledge 2017

Knowledge Guru

They are used to interacting with apps and websites that provide an excellent user experience. Using Human-Centered Design to Create Augmented Reality Experiences. If you’re interested in augmented reality and want useful tips on what makes (or breaks) an interface and user experience for AR, this session is for you.

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Corporate Training & Development Trends to Watch Out for in 2020

Kitaboo

You must have seen chat bots on websites? Gaming usually involves competitive behavior, where players try to aim for the highest score. Augmented Reality. Incorporating augmented reality into training programs generates much more engagement than a regular training session. Virtual Reality.

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Gamification in Corporate Training: Your Checklist for Training Success

Hurix Digital

In the corporate context, gamification refers to the addition of game mechanics into a non-gaming environment or functions such as a marketing campaign, customer service, business process, or website to encourage active participation from a target audience. Create pressure but avoid the over-kill.

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Psychology & Technology: 4 Ways to Engage Learners With Gamification

Litmos

It quickly became a buzzword when companies began adding game elements to their products and websites to attract and retain customers. However, gamification can take other forms as well, including simulations, augmented reality, or ARGs (Alternate Reality Games). Beating Your Own Best Score.

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Top Learning Trends for 2017 (according to the experts)

Axonify

Website: [link]. Website: [link]. Website/Blog: [link]. Website: https://applysynergies.com/. Virtual Reality and Augmented Reality will continue to be disruptive, but not quite ready for prime time. Josh Bersin. Industry Analyst. Principal and Founder, Bersin by Deloitte. Josh_Bersin. Blog: [link].

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10 LMS Providers

Ed App

Celebrate learning milestones with Custom Achievements —whether that’s completing a lesson or a course, scoring specific points, earning Stars, or even just opening the learner app! With this LMS product , you’ll have your own course website where your learners can purchase courses. . Key features: Digital Content Players.