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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Enspire Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. How is Gamification Different from a Game?

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Enspire Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Combining Zombies and Running…Gamification of Exercise. EduNeering Zombies Run.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Enspire Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Combining Zombies and Running…Gamification of Exercise. Learning 3.0

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Enspire Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Combining Zombies and Running…Gamification of Exercise.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. Companies Mentioned.

ASTD 150
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ASTD Philly 2013 Presentation Resources

Kapp Notes

Enspire Learning. Creating avatars and having a learner perform a task as an avatar can influence a person’s actual behavior outside of being an avatar. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. How is Gamification Different from a Game? Zombies Run.

ASTD 150