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eLearning Trends in 2020

EI Design

In spite of the big question mark on the impact of Gamification, it continues to be an important learning strategy to engage learners. With easy-to-implement solutions (including from players like Adobe and Trivantis as well as niche AR/VR platforms), the cost and the lead time to develop these solutions is going down.

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NuggetHead Summary of Learning Solutions 2010

NuggetHead

A couple other vendors I need to mention are the brothers Andrew and Shawn Scivally with eLearningBrothers.com. ls2010 model performance photos post test pretest ReLearn results sketches social media sybmols thoughts training tutorial twitter Web 2.0

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eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

QuoDeck

Till a few years ago, the impact of gamification-based training had a big question mark associated with it. With main authoring tool providers like Adobe and Trivantis getting into VR solutions, the price points have dropped. I see an increased adoption of microlearning in 2019. eLearning Trends In 2019 – Trend #8: Gamification.

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eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

Adobe Captivate

Till a few years ago, the impact of gamification-based training had a big question mark associated with it. With main authoring tool providers like Adobe and Trivantis getting into VR solutions, the price points have dropped. I see an increased adoption of microlearning in 2019. eLearning Trends In 2019 – Trend #8: Gamification.

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ELEARNING TRENDS IN 2019: HOW TO USE THEM TO ENHANCE YOUR LEARNING STRATEGY

QuoDeck

Till a few years ago, the impact of gamification-based training had a big question mark associated with it. With main authoring tool providers like Adobe and Trivantis getting into VR solutions, the price points have dropped. I see an increased adoption of microlearning in 2019. eLearning Trends In 2019 – Trend #8: Gamification.

article thumbnail

eLearning Trends In 2019: How To Use Them To Enhance Your Learning Strategy

EI Design

Till a few years ago, the impact of gamification -based training had a big question mark associated with it. With main authoring tool providers like Adobe and Trivantis getting into VR solutions, the price points have dropped. I see an increased adoption of microlearning in 2019.