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Corporate Training Through Mobile Learning for Remote Workers

Thinkdom

However, the last four years have forced companies to reevaluate their work structures and practices. As companies swiftly adapted to remote working models of business, employees experienced the benefits of flexibility and a better work -life balance. That's a lot of businesses jumping on the digital learning train.

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Five Reasons You Can’t Ignore Gamification

CLO Magazine

What follows are the five reasons why leaders can’t ignore gamification and its potential to empower business. Most people start learning to play games at a young age, and the human brain is built for game play. ” For example, in 2007, IBM created a business process management (BPM) simulation game called Innov8.

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Tech-Forward Training: Integrating Digital Tools in Workforce Learning

Hurix Digital

E-learning companies have made around $367 billion in 2022 and are expected to exceed $1 trillion by 2028. This shows how continuous learning for employees is more important than ever. For this reason, traditional classroom-style workforce learning methods are no longer sufficient.