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Going the extra mile

Learning with e's

In this post, I''m revisiting a well known and heavily used motivational theory - Maslow''s Hierarchy of Human Needs. As usual, this is a simplified interpretation of the theory, so if you wish to learn more, please read the associated literature. Most versions of Maslow''s Hierarchy are represented as pyramids.

Maslow 84
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In two minds

Learning with e's

This is number 32 in my series on learning theories. Psychologists and cognitive scientists have offered a number of useful theories that aid our understanding of learning. My last post explored the work of Seymour Papert and his theory of learning by making , also known as constructionism. Reference Paivio, A.

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Can learning theories lead to better elearning content? 

Creativ Technologies

Humanistic learning theory can also be used to get favorable behavior from employees when it comes to e-learning. We all have 5 basic needs, as per Maslow’s hierarchy of needs. So, every student has a unique learning approach due to their individual experiences.

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Drive through learning

Learning with e's

There is no room in Hull''s theory for example, to explain how humans can continue to explore their environment, solve problems and generate creative work even though they may be cold, hungry or thirsty. And yet, there are areas of learning within which Hull''s theory could possibly apply. Unported License.

Maslow 73
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Going the extra mile

Learning with e's

In this post, I'm revisiting a well known and heavily used motivational theory - Maslow's Hierarchy of Human Needs. As usual, this is a simplified interpretation of the theory, so if you wish to learn more, please read the associated literature. Most versions of Maslow's Hierarchy are represented as pyramids.

Maslow 40
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Design for life

Learning with e's

The user interface on most VLE/LMS technologies is often too complex for students, who spend much more time trying to navigate and discover content than they do actually learning that content. An example of transparent design is where the technology interface is so familiar or simple that students need to expend no mental effort using it.

Design 98