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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

In the Business of Learning , publishers clearly needed to think about how they might go after specialized tools and content that meet particular industry or audience needs games and simulations web 2.0 approaches that leverage distributed content creation, social aspects as part of learning, collaborative learning and editing.

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Web 2.0 Applications in Learning

Tony Karrer

Method Count Percent Alongside Formal Learning 26 63% Process Information / Training 22 54% Frequently Asked Questions (FAQ) / Support Information 18 44% Commonly used resources, URL's to applications, documentation, Contact Information, etc. I discussed my experience from Collaborative Learning Using Web 2.0

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