article thumbnail

Semantic technologies and learning

Learning with e's

The January special issue of Interactive Learning Environments is out right now. This is nicely facilitated by Social Web technologies (e.g. blogs and wikis), which better enable learning environments to support principles of social constructivism. Collaborative tagging and folksonomies for multimedia learning objects.

article thumbnail

Learning pathways

Learning with e's

How many times have we invested in technology, environments and curricula that is simply a waste of time and resources? The institutional learning platform - the VLE - is a classic case of decisions made about learning without consulting the learner. Students can, and do, create their own personalised learning pathways.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The survival of higher education (2): Changing times

Learning with e's

In this paper, having revisited my previous speeches I''m going to try to gaze once more into the near future in an attempt to determine what education might look like in the light of the technological developments that comprise Web 2.0. As with most other technology innovations, Web 2.0 Posted by Steve Wheeler from Learning with e''s.

Wiki 89
article thumbnail

EDEN saw play.

Learning with e's

sessions, which came under the heading of 'Emerging New Media and technology'. Tom Wambeke's (KATHO, Belgium) session entitled 'Educational Blogging: in search of a general taxonomy', concluded that folksonomies were less hierarchical and more appropriate measures of blogs. Posted by Steve Wheeler from Learning with e's.

Wiki 40
article thumbnail

December's BIG QUESTION!!! Part I

Corporate eLearning Strategies and Development

" A consortium of corporate training folks from Wal-Mart Stores, American Express, Intel, and more than 200 other companies, organized by learning and technology think tank The MASIE Center in Saratoga Springs, N.Y., is experimenting inside Second Life with ways for companies to foster more collaborative learning methods.