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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Leave a Reply Click here to cancel reply.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Washington Post recently ran an article on Project MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet), a new MMORPG being rolled out by the Office of Naval Research (ONR) that will allow thousands of players to participate in solving geopolitical crises created by hypothetical pirate attacks off the coast of Somalia.

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read.

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read. When Im not busy helping to change the face of corporate learning, I like to train with the Dashe & Thomson company bike team, travel and read.

Module 100
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Augmented Reality and M-Learning

eLearning 24-7

You can incorporate tags, animation and interactivity. Tagwhat app uses network of location tags which can be shared among friends, letting them know where you are heading to, along with your feedback on establishments. The AR game used RFID tags to point the children in the right direction. M-Learning Value. Bottom Line.

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Augmented Reality and M-Learning

eLearning 24-7

You can incorporate tags, animation and interactivity. app uses network of location tags which can be shared among friends, letting them know where you are heading to, along with your feedback on establishments. The AR game used RFID tags to point the children in the right direction. M-Learning Value. Corporate learning.