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5 Trends to Watch 4 n 2011

eLearning 24-7

Basic systems – people are being overwhelmed with systems that shove as much as they can into their product and overcharge for it. If you are an e-learning vendor exploring the SBM do not take them lightly, a few are slowly entering my 2nd trend. Extended Enterprise/Channel Product/Distributors Market. So, why the growth?

Trends 70
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Something is Going on Down there in the LMS Market

eLearning 24-7

Samsung Galaxy S is expected to be the first real challenger to the iPad, it runs on Android OS, offers Flash 10.1 Again, the iPad runs only with HTML5, not Flash 10.1. True, the other tablets and Samsung offer Flash 10.1, but they offer HTML5 too. We know that if the browser supports Flash 10.1,

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5 Trends to Watch 4 n 2011

eLearning 24-7

Basic systems – people are being overwhelmed with systems that shove as much as they can into their product and overcharge for it. If you are an e-learning vendor exploring the SBM do not take them lightly, a few are slowly entering my 2nd trend. Extended Enterprise/Channel Product/Distributors Market. So, why the growth?

Trends 69
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Something is Going on Down there in the LMS Market

eLearning 24-7

Samsung Galaxy S is expected to be the first real challenger to the iPad, it runs on Android OS, offers Flash 10.1 Again, the iPad runs with HTML5, not Flash nor Java. True, the other tablets and Samsung offer Flash 10.1 and Java, but they offer HTML5 too. Same issue occurred with Opera – used Flash and Java.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Investment in mobile learning will significantly increase. Mobile learning sub-disciplines will begin to emerge. Mobile learning development for tablets will become one of these sub-disciplines. Flash will still have an impact (at least in the area of mobile learning).

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The Ultimate Glossary of eLearning Terms

LearnUpon

This is a branch of eLearning that involves training customers on how to use an organization’s product and/or service. In eLearning, this relates to the training of your partners and customers to improve product adoption, increase customer retention, and maximize support resources. eLearning (Electronic Learning). Gamification.