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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

"Two British researchers have just completed a study of undergraduate students that found "many young students are far from being the epitomic global, connected, socially-networked technologically-fluent digital native who has little patience for passive and linear forms of learning." See, More Mythbusting Evidence. Via Gary Woodill.

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Random 3D Virtual World Statistics

Kapp Notes

Virtual goods such as weapons or digital bottles of champagne traded in the United State could be worth up to $5 Billion in the next five years. From Engage Digital Media The single largest investment in the virtual goods space was $300 million. From Virtual Worlds Best Practices in Education Conference - March 12-13 PS.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

A few of my interviews have been with older alumnae, but Ill leave them out of this discussion for the moment and stick to the younger crowd, the "digital natives." In general, the young women I have interviewed describe themselves as "very comfortable with technology." The rest of the world is not in this technology bubble yet.

MySpace 100
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LearnTrends: Backchannel

Jay Cross

Snezana Nanevska: I have to analyze technologies used for learning purposes in organization? What are the technologies that shouldn’t be missed? leslie lannan: @littleasklab Linden Labs new HR platform for 3D and whuffie points has some big implications for performance reviews. Do you have tips how to start the research?