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Top 3 Instructional Design Interview Tips

Ashley Chiasson

These are things that as an Instructional Designer you will use daily, but likely subconsciously, so before you head into an interview, brush up on things like: Blooms Taxonomy. Maslow’s Hierarchy of Needs. E-Learning Challenge #138 – Share Your Tips for Creating Effective E-Learning Portfolios. Do Some Research!

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What is Instructional Design? Our Guide to Everything you Need to Know

Growth Engineering

This means they understand how people learn and they put that knowledge to good use by creating killer training content that is engaging and effective. Bloom’s Taxonomy. Bloom’s Taxonomy is a model which categorises different skills into a hierarchy. Maslow’s Hierarchy of Needs. Of course, this isn’t all they do.

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Donald Clark on training departments…

Jay Cross's Informal Learning

I argued that training is mired in old, faddish theory; Bloom, Gagne, Maslow, Kirkpatrick – train the trainer courses are still full of old behaviourist theory (killed stone dead by Chomsky in 1959) trapping us in 50 year old theories that holds the industry back. In practice there’s far too much talking at people and phoney break-out groups.

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#TwistedTropes 32. Goliath's huge weapon

Learning with e's

No matter what the size and power of your 'weapons', if you can't use them effectively, you needn't bother. Next time: 33: Bloom's bonkers taxonomy Previous posts in the #TwistedTropes series (Don't read them all at once). Maslow's awkward hierarchy 25. The same applies to our technologies and educational methods.

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