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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Learning 3.0 Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here are the slides from the presentation. Gamification of Learning from Karl Kapp. Zombies Run.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here is the video I showed during the presentation. Companies Mentioned Designing Digitally.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here are the resources from my presentation. Here are the slides: Companies Mentioned.

ASTD 150
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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. I want to thank all the people for a wonderful event. Here are the slides from the presentation.

ASTD 150
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Enspire Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Here are the slides from the presentation. Gamification of Learning from Karl Kapp. Zombies Run.

ASTD 119