Remove Information Remove KM Remove Leadership Remove Second Life
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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." Anyone can learn the new tools.

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Learning in three dimensions

Jay Cross's Informal Learning

Furthermore, while we’re all grownups here, rumor has it that most participants in Second Life are there for sex, and, as the old college saying warns, it’s unwise to get your meat where you get your bread. What might IBM learn about leadership from games? It forces us to examine how Web 2.0

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