Remove IBM Remove Second Life Remove Study Remove Taxonomy
article thumbnail

Top 100 Learning Game Resources

Upside Learning

Caspian’s ILS taxonomy- Clive on Learning, November 17, 2008. Game Studies 0102: Cultural framing of computer/video games. 3D Game by IBM- Kapp Notes, August 29, 2008. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009. By Kurt Squire, June 17, 2009.

Games 280
article thumbnail

Top 100 Learning Game Resources

Upside Learning

Caspian’s ILS taxonomy- Clive on Learning, November 17, 2008. Game Studies 0102: Cultural framing of computer/video games. 3D Game by IBM- Kapp Notes, August 29, 2008. TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life, April 14, 2009. By Kurt Squire, June 17, 2009.

Games 280
article thumbnail

Cammy Beans Learning Visions: The Value of Instructional Designers

Learning Visions

This group includes folks from the ADL, IBM, Sun, etc. But do they possess the same level of understanding of their own intentions as someone who has studied the theoretical aspects of art? My article points to the notion of Instructional Designers developing an agreed upon semantic language for defining learning content and events.