Trending Sources

Gameful Design

Allen Interactions

Instructional Design Gamification Edmond Manning Learning GamesBy Edm ond Manning , Senior Instructional Strategist. want you to read every line of this blog post, so here’s what I’m going to do. will give you 50 points, and you can use those points to buy an avatar and accessories. No, wait—.

Games 59

Game Element: Fantasy

Kapp Notes

Why include a fantasy element in the design of learning games for adults. In a game with Zombies teaching a sales model, the exact sales model that is used in the field can be used in the game. Finally, fantasy in games can be highly motivational. Design Games GamificationGeneral Look at Fantasy. Lepper, 1988). Humans learn from failure more than instant success.

Games 81

Game-Changing Games

Web Courseworks

I have been exposed to Dr. Kurt Squire’s video games and learning curriculum since 2006, when I was a graduate student at the University of Wisconsin. Dr. Squire inspired me to provide leadership for development teams that created innovative game-based learning for Miller Brewing ( Score Your Pour ) and an extensive curriculum for the Children’s Hospital of Wisconsin.

Games 67

Commercial Games vs Learning Games: Avoid the “Bling”

Knowledge Guru

I recently had a conversation with a game developer who was interested in becoming a subcontractor for us. This developer shared several examples of games he had developed. All the sample games featured gorgeous graphics and lots of “action” in the games with things flashing, scores popping, and new game elements introduced as I advanced through levels.

Games 98

New research explores the common myths and realities around the 70:20:10 learning model

15% Games. but the rules of the game are changing! In-Focus. Report. February 2016 Authored by Charles Jennings, Laura Overton & Dr Genny Dixon. Supported by. www.towardsmaturity.org/in-focus/2016/702010. 70+20+10=100. The Evidence Behind. the Numbers In-Focus: 70+20+10=100. Towards Maturity CIC Ltd. 2016 Page | 2. About this research. . . . www.towardsmaturity.org/2015benchmark).

Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum. The focus of the game is not to apply knowledge but rather to recall knowledge.

Games 139

Make it a Game

Raptivity

If you had the choice between reading through a training module or playing a game to learn the same concepts, which would you choose? Most of us would choose game-based learning hands-down over traditional training. game based learning PowerPoint raptivity training Flash cards games games in training gamification gaming immersive learning role-play Simulations

Games 110

Game Element: Balance

Kapp Notes

The concept of “balance” in a game experience encompasses many ideas. Everyone wants to create a balanced game…it’s just…what is a balanced game? Is it a game that unfolds at a comfortable pace but with surprises thrown-in? In the case of instructional game-design is it the perfect off-setting of fun game play and deep, meaningful learning?

Games 95

Game-based learning on a shoestring

E-Learning Provocateur

Game-based learning doesn’t have to break the bank. Sure, you can spend an obscene amount of money on gaming technology if you want to, but you don’t have to. In this free online game, you play the role of a waitress in a busy restaurant. While Diner Dash is just a simple little game, it can afford an engaging learning experience. But that’s by design.

Games 132

To Game or Not to Game? The Best Ways to Use Games for Learning

Bottom-Line Performance

So, you think you want to use a game to help people learn. ” There are many reasons to use games for learning… and also times when you’d be better off picking a different interactive learning experience. The best way to figure out whether or not to create a learning game, and to get the project started, is to ask the right questions. Paycheck Away game board.

Games 128

Games & Learning: Pokemon Go

David Kelly

I’ve been planning to write a series of blog posts centered on games I play, sharing my thoughts from both a gaming and learning perspective. have a host of games I’d like to write about in the queue, but haven’t allocated the time to get started writing about them yet. The game was only released a few days ago and has already taken the world by storm.

Games 43

Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess. Another popular strategic board game is Stratego.

Video Games and Motivation

B Online Learning

Every year globally, people spend huge amounts of money and time playing video games. Most people who engage in video game play choose to do so voluntarily, because it is fun and they enjoy it. Research into video game play has tended to focus on either the positive […]. This makes it an intrinsically motivating activity.

Games 109

Gamification or Game-Based Learning?

LearnDash

If you have been around the elearning world long enough you have probably heard of using games in learning. Chances are you have also heard of game-based learning. To help demonstrate the differences between these three, Upside Learning  has created a nifty infographic using the popular game “hopscotch” as an example (see end of this article). What do you think?

Game Element: Freedom

Kapp Notes

We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games give you the freedom to fail, you can safely do something wrong and then start over again with minimal consequences and almost no longer term negative implications. But games provide more than the freedom to fail.

Games 81

Game Based Learning – Why Does it Work?

Bottom-Line Performance

He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Forty years of research [i] says yes, games are effective learning tools. People learn from games…and they will learn MORE from a game than from other forms of learning. [ii] However, most people don’t get WHY games work , which causes them to dismiss games as frivolous.

Games 165

Instructional Game Projects

Kapp Notes

As I begin to reflect upon this year coming to a close, I have to admit that I am pretty excited about two instructional game projects of which I have been involved. Design Education Gamers Games Games video gamesHere are videos describing each project. You can link here for additional information. You can link here for additional information.

Let’s Play a Game!

Raptivity

Let’ play a game. The game is called “Guess this Word”.   I will give you three clues that describe a word that is a current eLearning trend. The object of the game is to guess this word by the [.]. game based learning Gaming Instructional Design rapid learning Uncategorized

Games 118

The Importance of Aesthetics in Serious Games

Knowledge Guru

First impressions matter in almost every situation – including game play. Aesthetics are a huge part of the game play experience. If the game doesn’t LOOK appealing, then players won’t want to play even if the game has a great game goal and rules. Conversely, a game that may be “just okay” from a game play perspective can be elevated by strong aesthetics.

Games 102

Three ways learning games (aka serious games) differ from just “games”

Knowledge Guru

Last weekend, I was with friends and I introduced them to the game Forbidden Island. The game is a cooperative one rather than a competitive one. To me, the game is a lot of fun to play. To two of my four friends playing, the game was torture. ” (The game is designed for players 10 and up so it cannot be THAT complicated, but you DO have to pay attention.

Games 71

Playing Games Leads to Better Learning

CLO Magazine

To combat this, companies have begun using “serious games” to engage employees in learning initiatives. Serious games are not designed for entertainment. For example, a mobile game that requires retail associates to select the right product features to match a customer’s needs. The popularity of serious games is expected to reach a market value of approximately $5.5 million

Games 52

Pedagogy in Game-Based Learning – Tips to align ID strategies in Learning Games

G-Cube

The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. Explore. Explain. Elaborate.

Games Teach!

Kapp Notes

It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” The article kicked off a firestorm of debate, demands for proof and even name calling. Also, please know that I respect the work of Dr. Ruth Clark and actually think that aside from the title most of the article is on target, we don’t have a universal definition of “game”, research is sort of fragmented and a paper prototyping is always the way to go. So, So looking at the argument, Why Games Don’t Teach, we have several interesting positions: Games Don’t Teach. Gamestransfer.

Teach 92

Tool For Creating Educational Games

LearnDash

In recent years games have started to play a bigger role in not only learning but also elearning. There has been quite a bit written on the topic of games, gamification, and gaming elements in training & education. Gaming is proving to be a successful way to help learners grasp new concepts, but how do you actually create games with an intent to learning?

Once Is Not Enough: How to Playtest Custom Learning Games

Bottom-Line Performance

I believe playtesting is a crucial, and often overlooked, part of learning game design. It takes multiple iterations to determine the right combination of game mechanics and game elements for your target learners. Of course, if we are going to tell  everyone else  to playtest their games, we have to do so as well! Example: Serious Game for Healthcare Workers.

Games vs Game-based Learning vs Gamification (Infographic)

Upside Learning

We all love games; they are fun, engaging and a great learning tool too! Having made their way into the learning domain, eLearning is now being designed as serious games and game-based learning. Game-based elements are also being used in LMSs and company portals (called ‘Gamification’ […]. eLearning Games vs Game-based Learning vs GamificationAnd it’s not confined to the design/content side alone.

Six Truths About Implementing a Learning Game that Gets Results

Knowledge Guru

I love games—but that does not mean I think a game is the appropriate option for every  learning situation. I do not think it will always equal the most effective or efficient means of helping people learn. You may need to go through 5-8 iterations to get a custom game right. They do not spark crazed excitement in learners just because you say the word “game.”

Games 85

Designing a Learning Game? Play these 3 Games First

Knowledge Guru

At Bottom-Line Performance (owners of the Knowledge Guru platform), we have a “learning game design peer group” that meets a few times per year. started the group three years ago to help build game design skills and to foster deeper knowledge of the power of games as learning tools. Here are three great games we have played within our Peer Group.

Games 80

Using eLearning Games as an eLearning Strategy

eLearning Brothers

We can think of (at least) five reasons why you should use eLearning games as a strategy: Creativity. Whether you’re a team of one or a team of ten, eLearning games provide you – as the designer – a way to get creative about how you help learners learn. When games are the center of your eLearning strategy, games become the backdrop onto which you can unleash your talents. .

Learning Game Design: a Blog Series by Sharon Boller

Bottom-Line Performance

In early May we launched our Learning Game Design Blog on the Knowledge Guru website. The blog has become a great source of information for anyone interested in game based learning and gamification—thanks in large part to an incredibly in-depth blog series by Sharon Boller. The Learning Game Design Series. Get familiar with game elements and how to use them. Dump ADDIE.

Games 115

What Is Game Based Learning?

Upside Learning

I spent close to a year laboring under the delusion that game based learning was all about incorporating course material into a game. If I incorporate all the course learning objectives into a game setting and keep score – it qualifies as game based learning doesn’t it? What makes a good learning game? Game Based Learning Learning Games

Games 135

Instructional Games and Narrative

Kapp Notes

Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. In a game, the time frame is usually compressed so that something that typically takes a year might only be 5 minutes of game play. Design Games Next there are characters. Stories then have a plot, something happens.

Serious Game Evaluation Worksheet (Free Download)

Knowledge Guru

A lot of people want to design learning games, aka “serious games.” ” However, many L&D people have gotten very enthusiastic about the gamification and game-based learning trend without actually being game players themselves. If you do not play games, you will find it very difficult to design a great game. iPad games.

10 Great Learning Game Design Links

Upside Learning

As our forays into game-based learning continue, so does the research. Learning From Game Design: 11 Gambits For Influencing User Behaviour. Learning From Game Design: 11 Gambits For Influencing User Behaviour. Katie Salen on Game Design and Learning. Here is Katie Salen speaking about how game design can be applied in the classroom. Learning The Rules.

Games 98

Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. It is All Fun and Games…And Then Students Learn- Kapp Notes, July 30, 2008.

10 Reasons to Use Serious Games

LearnDash

If you are involved in elearning (even traditional training), then it is likely that you have considered implementing some form of serious game into your course material. Today gamification and serious games are being leveraged to help bolster learning and drive home key objectives. Gaming elements get people involved with the learning which has been shown to improve retention.

Games 105

Using Fantasy in Instructional #Games

Kapp Notes

I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. It turns out that there are several valid and research-based reasons for including fantasy as a key element in the design of games to help people learn. GamesReferences: Malone, T. 333-369.

Games 124

Learning Game Design Series, Part 1: Play and Evaluate Games

Knowledge Guru

Last week’s post gave an overview of the entire process for getting started in learning game design or creating game-based learning. This post focuses on Step 1, which is to play and evaluate games. If you don’t like playing games, don’t try to design a game because you’re going to hate this step. What’s the game’s core dynamic?

Games 68

2015 Reflections on Games and Gamification for Learning

Kapp Notes

Gamification is Bringing Serious Game-Based Learning and Simulation-Based Learning Along for the Ride. The focus on game elements and gamification has brought a resurgence to “game-based learning” and “simulation-based learning.In Games-based learning is projected to grow to USD 2.4 Games, Gamification & Learning in China. billion in 2018.