Remove 2005 Remove Gamification Remove Lectora Remove Social
article thumbnail

Keynote Resources from #LUC2017

Kapp Notes

The Lectora 2017 Users Conference promises to be an exciting and engaging event. Here are some “mock” risk elements that can be placed into instruction: Starting over Social credibility Not solving the problem Losing (points, games, lives) Recognition. Gamification of Learning by Karl Kapp. Here is a sneak peak.

Resources 114
article thumbnail

LMS Review: Docebo 7

Talented Learning

It can manage elearning, ILT, dozens of languages, social integration, gamification, virtual classrooms and ecommerce. Founded 2005. Established in 2005, Docebo has more than 1200 active customers. Gamification Features. The screenshot below shows a learner dashboard with gamification elements. Athens, GA.

Docebo 100
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Trends that Will Shape E-learning, M-learning and LMSs in 2017

CommLab India

Gamification. Already, a number of e-learning development software such as Storyline and Lectora have acquired device-agnostic online course development capabilities and other tools will follow suit. Enhanced Social Learning Capabilities. This would give a fillip to LMSs with better social learning abilities in the new year.

Trends 64
article thumbnail

The Importance of Being an Instructional Designer

Origin Learning

Tools like Articulate Storyline, Adobe Captivate, and Lectora Inspire, and the open-source favorite Adapt, are changing the way organizations are creating eLearning. Invest in your own learning and sign up for courses in areas like Writing, Gamification, and Design Thinking. In 2005, I shifted from Advertising to eLearning.