Remove 2013 Remove Augmented Reality Remove Gamification Remove Toys
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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

A report released in August 2013 has shown that 153 of the Fortune 500 U.S. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Gamification on the mobile is fun, engaging and convenient. Augmented Reality for mobiles.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

And highly capable tablets and eBook readers now occupy prime real estate in many of our briefcases and messenger bags and likely sit atop everyone else’s tech toy wish list. I ponder how this would have played out if Apple had ventured into the television market as many analysts expected them to 2012 and that opportunity remains for 2013.