Watch Out For These Trends in Mobile Learning: 2015 And Beyond
Origin Learning
MARCH 30, 2015
A report released in August 2013 has shown that 153 of the Fortune 500 U.S. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations. Gamification on the mobile is fun, engaging and convenient. Augmented Reality for mobiles.
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