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Telus About Your Global Learning

CLO Magazine

After moving from Xerox to SAP, where she led the organization’s global learning and development team, Braden was recruited to Telus International in 2012. with a threefold objective: to build a leadership pipeline; to grow the skills of the entire Telus workforce; and to help create custom learning curricula for clients.

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The 70:20:10 L&D Model for Developing a High-Performing Workforce

Learnnovators

As per the 70:20:10 Model in Learning & Development: 70% of organizational learning comes from workplace (on-the-job) learning. 20% of organizational learning comes from social learning (feedback & coaching by managers). Published on 06-Sep-2013. THE BOTTOM LINE. Please share with us.

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THE 70:20:10 L&D MODEL FOR DEVELOPING A HIGH-PERFORMING WORKFORCE

Learnnovators

As per the 70:20:10 Model in Learning & Development: 70% of organizational learning comes from workplace (on-the-job) learning. 20% of organizational learning comes from social learning (feedback & coaching by managers). Published on 06-Sep-2013. THE BOTTOM LINE. Please share with us.

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Gamification: Separating Fact From Fiction

CLO Magazine

According to the Entertainment Software Association’s 2013 report “Gamers Over 50 Study: You’re Never Too Old to Play,” 48 percent of adults age 50 and older say they play video games. There is no single training approach that every employee is going to embrace.

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Gamification: Seperating Fact From Fiction

CLO Magazine

According to the Entertainment Software Association’s 2013 report “Gamers Over 50 Study: You’re Never Too Old to Play,” 48 percent of adults age 50 and older say they play video games. There is no single training approach that every employee is going to embrace.