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More Than Just Fun & Games: How Gamification Works

eLearning Brothers

Frank Farrall, lead partner of Deloitte Digital in Australia, told Chief Learning Officer magazine that gamifying the Deloitte Leadership Academy resulted in increased engagement due to people’s desire to compete with one another and also their desire to try and compete against their own achievements. Cybersecurity training!

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Why You Should Encourage Leaders to Play Games

CLO Magazine

In the October 2016 Harvard Business Review article “The 5 Elements of a Strong Leadership Pipeline,” industry analyst Josh Bersin referenced Deloitte data stating that 89 percent of executives rated “strengthening the leadership pipeline” as an urgent issue; leadership development investments also can improve direct report retention.

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Free L&D webinars for October 2017

Limestone Learning

Outdated LMS: Make Way for Modern Learning Spooky ghosts, goblins and ghouls might be looming in your alleyways and hiding in dark corners with Halloween coming up but they shouldn’t be causing a fright in your LMS! Did you know that many organizations struggle with outdated platforms and processes when it comes to their learning technology?

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Power Up Your L&D Partnerships

CLO Magazine

In fact, as of March 2016, more than 50 percent of enterprises outsource at least some of their learning and development needs according to the International Data Corporation. As a result, suppliers are being constantly pushed to provide updated and innovative solutions that offer real business results. See Figure 3.).

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Why video game mechanics work, and how they’re used to engage online learners

Growth Engineering

An estimated two billion people play video games, and the global video game market will generate just shy of $100 billion in 2016, according to the latest research published by Newzoo. This leads us to associate them with positive emotions, and makes us want to repeat the action again and again.

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