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An explanation of cmi5 in (mostly) plain English

Rustici Software

It’s all too common to hear someone say “cmi5 is the bridge between SCORM and xAPI” around the office. xAPI came along and was designed to track all kinds of learning activities across different technologies that often sit outside of an LMS, like mobile apps, gaming, simulations, virtual reality and augmented reality.

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John Blackmon – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: What prompted Trivantis to publish a complete guide (targeted at those who are new to the training industry) on the foundations of eLearning development – “eLearning 101: A Practical Guide”? Published on 28-Jun-2016. are coming up in the learning industry.

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The 2018 eLearning Trends You Can Expect To See & What You Need To Know

eLearningMind

It was good news: corporate training budgets, globally, increased 32% from 2016 and continue to climb. The Top 5 eLearning Technology Trends for 2018. Virtual Reality (VR) and Augmented Reality (AR). xAPI is the new standard, replacing TIN CAN or SCORM. What are the corporations spending their money on?

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E-Learning 101: Straightforward Answers to Fundamental Questions

ATD Learning Technologies

At the 2016 ATD TechKnowledge Conference, I hosted a session designed for people just getting started with e-learning. AR is an abbreviation for augmented reality, and VR is used to abbreviate virtual reality. Augmented reality takes a view of a real environment and augments it with additional information or effects.

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9 Top eLearning Trends of 2017 from 49 Experts

eLearningArt

Also, in some way or other, Virtual Reality and Augmented Reality systems will surely find applicability in some sectors. In 2016 we saw each of these trends take root. The top eLearning Trends 2017 being discussed are micro-learning, augmented reality, analytics, gamification and mobile learning.

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Ryan Tracey – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: M-learning, you say, facilitates learning in context and in the moment, therefore it must be used to create quick and easy, step-by-step guides. The step-by-step guides you mentioned are an example of pull learning. Augmented reality and virtual reality are good examples. Published on 05-Jan-2016.