Remove LCMS Remove Leadership Remove Learning Space Remove Social
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Top 10 LMS/LCMS Trends and Forecasts

eLearning 24-7

The trends apply to both LMS/LCMS vendors. Asia – misleading by LMS/LCMS vendors. Forecast: Continued development by LMS/LCMS vendors making their front end UI (what the end user – i.e. employee or customer) more intuitive, easier to use and truly user friendly. They are in no particular order. Equally smart.

LCMS 77
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State of the LMS 2012

eLearning 24-7

Do you have a LMS/LCMS/Learning Platform. One important data point here – the term “LCMS” is on its deathbed. Back in the early 2000′s, LMSs often had content mgt features built within their system, but called themselves learning management systems. Social Learning – 57.1%.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

The role of the learning leader is shifting from being a program manager to a solution architect. Learning technologies are becoming social, collaborative, and virtual. Success metrics for learning will be based on content access, views, involvement and downloads. Grows - But Creating "eLearning 2.0

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What is an LXP and why do I want one?

eLearning 24-7

A colleague of mine attended a session this past week at ATD that covered LMS, LXP and LCMS (why LCMS was included? Learn Amp has some functionality in the mentoring angle, for an example, but many LXPs are still holding back. . Machine Learning – this is using an algorithm. Similar content. Want to know why?

vendor 72
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Top Learning Systems Trends – A 2019 Extended Enterprise Market Guide

Talented Learning

Additional features include AI-driven daily content recommendations based on topics of interest, consumption patterns and social activity. Going forward, it’s unlikely that LXP/LEP platforms will displace full-fledged learning systems. 13 AI and Machine Learning Make Strong First Impressions.

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My 2012 Enterprise mLearning Predictions Recap

mLearning Trends

Not that companies need to even create “games” per se; rather, the trend will be towards gamifying our standard formal learning actions and informal social interactions through the addition of point systems, achievement leveling/scaling, overall leader boards, badging systems and tangible reward/incentives.