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Is HTML5 Ready for eLearning Development?

Upside Learning

Last week, while justifying Apple’s refusal to allow Flash player on iPhone/iPad, Steve Jobs wrote– “ New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too) ”. To create animations with HTML5 developers have to code animations using JavaScript and CSS. Here are a few reasons why–.

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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

You can create interactive videos with clickable links, table of contents, search, embed quizzes and it supports both Flash and HTML5. With this HTML5 compliant, eLearning authoring tool from ‘dominKnow’, you can create mobile and tablet compliant content easily. and ActionScript 3.0 Camtasia Studio 8. Hot Lava Mobile.

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7 Reasons Why You Must Convert Flash Games to HTML5

Hurix Digital

The advent of HTML5 – the open web standard – with versatile native multimedia features offered the alternative needed for a departure from Adobe Flash. The interactive animation on this platform is created using the ActionScript programming language. Of these, the most prominent is that HTML5 is an open web standard.

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Developing An eLearning Player?

Upside Learning

Communication logic to talk to the LMS (standards complaint). This is immensely helpful when you create multilingual courses. Check LMS compliance – the player should also be tested on targeted LMS compliance standards. How it Can Benefit Mobile Learning Why Use ActionScript 3.0 Hope you find these tips useful.

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Mobile Learning Moves the Evolution of Authoring Tools

Association eLearning

It’s nothing new —just another step in the continual evolution we’ve seen since the early 1990s, when authoring tools were first introduced to help eLearning professionals create and deliver learning. Over the years, these tools have had to balance ease-of-use with the ability to create a robust learning experience.

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Programming Is Back The Rise of HTML5 for E Learning

ATD Learning Technologies

When e-learning was first gaining momentum (about 15 to 20 years ago), building courseware required some degree of programming capability: HTML and JavaScript to build a primary code base, ActionScript in Flash to create interactive objects and content, and a good knowledge of SCORM standards.

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Solving the 'iPad Problem'

OpenSesame

Imagine a drawing surface in the browser that, through Javascript, can be used to create 2D or 3D interactive drawings. Similar to the stage in Flash, the canvas allows developers to create everything from data visualizations to simulations to complex games. HTML5 has such a feature and it’s called the canvas.

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