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Don’t forget “fun”?

Kapp Notes

For insight into the answer, I turned to Raph Koster’s book Theory of Fun for Game Design. Here is what he has to say… [fun occurs} at the moment of triumph when we learn something or master a new task. The question to examine is should a game necessarily be fun? This almost always causes us t break out into a smile.

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LEARNNOVATIONS ~ Looking Back, Looking Forward

Learnnovators

” “ ADL is considering how to provide soldiers on the battlefield with the information they need at the precise moment of need.” ” “ Tin Can will position the learning department as leaders in analytic thinking that will spread to broader parts of the enterprise. ” Read the full interview HERE.

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The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

Regardless, it provides endless opportunities for creative ways to reinforce learning outcomes, objectives and improve return on investments. Mobile eLearning opens a treasure chest of capturing micro learning reinforcement opportunities. It is the link between learning and performance support that tie formal and informal learning.”

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Guardian of the Coast

CLO Magazine

She provides the context and expertise in learning theory and instructional design that many of us lack.”. The ADL’s goals include identifying relevant industry standards, leveraging tools and content to improve the effectiveness of learning programs, and developing distribution networks to share content across agencies.

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The Ultimate Glossary of eLearning Terms

LearnUpon

It’s a five-phase framework that instructional designers use; a guideline for building effective training and learning support tools. In today’s fast-paced learning environments, the AGILE method is often seen as more efficient than ADDIE. ADL (Advanced Distributed Learning). Social Learning. Cognitive Load.