Don’t forget “fun”?
Kapp Notes
APRIL 26, 2011
For insight into the answer, I turned to Raph Koster’s book Theory of Fun for Game Design. Here is what he has to say… [fun occurs} at the moment of triumph when we learn something or master a new task. The question to examine is should a game necessarily be fun? This almost always causes us t break out into a smile.
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