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Publishing Adobe Captivate Projects: SWF, HTML5, or Both?

The Logical Blog by IconLogic

by Kevin Siegel      If you attend our  Adobe Captivate Beginner class , you will learn how to publish projects as SWF (for desktop users) and HTML5 (for mobile users).  According to Adobe, the Flash Player is installed on the majority of the world's computers.

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Adobe Captivate 6: HTML5 At Last!

The Logical Blog by IconLogic

This week, HTML5. Currently the most common way to publish a Captivate project is as a Flash SWF, an excellent solution because SWF files can be used by the vast majority of the world's personal computers, browsers and operating systems. Of course, SWFs have a problem.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. The new update in the Apple’s Developer Program License Agreement has once again broken Adobe’s hopes of running Flash based apps on the iPhone and iPad.

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Offline Publishing and Viewing Options with Articulate Storyline®

SweetRush

The purpose of this article is to explain the options that exist within Articulate Storyline, and hopefully make it easier to produce and publish the content available for offline viewing on stationary and mobile devices. Screenshot credit: Articulate Mobile Player (AMP) is a free iPad app that will run your course. Offline for iPad.

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2010: mLearning Year in Review

mLearning Trends

As we reach the first anniversary of this blog’s introduction, we thought we’d take stock and figure out how things are going by revisiting our list of predictions for enterprise mobile learning in 2010. On balance, it was an interesting year and there were far more expected outcomes than there were actual surprises. Validated (“Triple”).