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Top Learning Trends for 2017 (according to the experts)

Axonify

According to the Entertainment Software Association, 63% of all US households are home to at least one person who plays video games regularly (3 hours or more per week). If you order a drink using the Starbucks mobile app, the order will be ready in about five minutes. billion USD from a mere $1.65 billion in 2015.

Trends 256
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Top Learning Trends for 2017 (according to the experts)

Axonify

According to the Entertainment Software Association, 63% of all US households are home to at least one person who plays video games regularly (3 hours or more per week). If you order a drink using the Starbucks mobile app, the order will be ready in about five minutes. billion USD from a mere $1.65 billion in 2015.

Trends 100
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Web 2.0 Applications in Learning

Tony Karrer

I've not really seen good examples of business cases (future ROI) for using these tools. Lack of Resources – Mobile Devices - It doesn't take much to get most of these things going. I forget the issue around mobile devices. Many people in academia felt that students were the obvious target audience.

Wiki 105
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Creating an e-learning strategy that works

eLearning 24-7

Association? Personally, I wouldn’t go that route, but hey, people do – with Yammer, Jive, Bloomfire and so on. . Mobile – How are they going to access the courses/content when they are not in your location (internal)? You are not launching a business here. Need a strategy. Higher education? Non-Profit?

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Enterprise Mobile Learning 2011 - Year in Review

mLearning Trends

It’s time once again to take stock of what happened in enterprise mobile learning and see if any of my 2011 predictions hit their intended targets. I think case studies from enterprise organizations on the leading edge will abound by year’s end for successful mobile learning initiatives by thus providing the “I want to do what they did!”