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LMS RFP

Tony Karrer

Continuing on from my earlier posts: LMS Selection Presentation Reformulated LMS Selection Team and Stakeholders LMS Selection Process From several comments and from looking at my list of issues, I realize that writing a good LMS RFP is challenging and it's easy to make lots of mistakes. The list in this LMS RFP went on and on at this level.

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In Challenging Times: Make Lemonade in eLearning

Litmos

Asynchronous experiences may be different, but some authentic "voice" makes the experience more manageable. Serious games are just one of the ways in which digital technology can be more powerful than face-to-face training. These work better asynchronously, of course, but they can be leveraged synchronously.

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Harness the Power of a Flexible LMS for Seamless Online Training

learnWorlds

Unlock the power of your organization’s learning potential with our cutting-edge LMS RFP Template. This game-changing resource empowers you to seize control of the procurement process and secure the perfect LMS for your unique needs. With LearnWorlds , you can deliver learning any way you like.

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K-12 and LMSs are Broken, Who’s to Blame?

eLearning 24-7

It is like a game to see who can push out as many press releases showing their triumphs over their competitors. Neo LMS allows true asynchronous based learning (self pace, non-linear) on top of the standard synchronous based seen throughout education. Another vendor showed me a school district whose RFP was 36 pages in length.

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eLearning platforms follow top trends in L&D

Petra Mayer

Capterra LMS Software comparison provides the following filters , a good indication of these trends: Asynchronous Learning. Asynchronous Vs. Synchronous Learning. Asynchronous learning is location independent. can be hooked on playing video games or Wii games. Synchronous Learning. Blended Learning. E-Commerce.

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Ultimate eLearning terms you should know: Part 2 (M-Z)

LearnUpon

RFP (request for proposal ): Document prepared by organizations to help assess LMS vendors during a selection process. Self-paced learning: Asynchronous instruction that allows learners to control the pace and timing of their progress through course materials. Self-regulation: A primary component of self-guided eLearning.

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The Ultimate Glossary of eLearning Terms

LearnUpon

Asynchronous Learning. Asynchronous learning allows learners to train individually, enabling them to complete courses at a time, place and pace that suits them. The insertion of game mechanics into a process that is not itself a game. RFP (Request for Proposal). Authoring Tool. Gamification. Self-Paced Learning.