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3 Ways To Design Effective Training With The 70/20/10 Model

Roundtable Learning

In this article, we will define the 70/20/10 model, then explore 70/20/10 model examples that utilize augmented reality (AR), virtual reality (VR), and a blended approach. . With AR, learners can superimpose a 3D model of a piece of machinery, such as a motor, in front of them with an iPad. What Is The 70/20/10 Model?

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Top 5 Performance Support Apps for Learning Designers

Learnnovators

It is powered by a glossary that carries over 450 terms on subjects related to learning design (including Cognitive Psychology, Instructional Design, Learning Theory, Online Learning, Multimedia Development and Social Media), along with definitions. Kineo E-Learning Top Tips’ App. DesignJot’ App.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning apps. Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Learning leaders will be more focused on relevancy of information. Video galore. Here's what came up.

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Predictions are what likely will happen…not what *should* happen

Janet Clarey

Gamification of learning. Killer augmented reality app will be developed. Learning apps. Adapting to iPad and tablets. Learning apps as extensions vs. “all-in-one&# solutions. Apps replace e-learning courses. Increased concern for accreditation of e-learning from academic institutions.

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TOP 5 PERFORMANCE SUPPORT APPS FOR LEARNING DESIGNERS

Learnnovators

It is powered by a glossary that carries over 450 terms on subjects related to learning design (including Cognitive Psychology, Instructional Design, Learning Theory, Online Learning, Multimedia Development and Social Media), along with definitions. Kineo E-Learning Top Tips’ App. DesignJot’ App.

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Top Learning Trends for 2020

Roundtable Learning

Rolling out in 2020, this platform will offer custom analytics that can provide immediate feedback and can track anything within an AR/VR space, including physical movement, interactions, choices made during branched learning, completion time, and answering time. Self-Directed Learning. More Portable or Mobile eLearning.

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Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Performance Learning Productivity , May 28, 2010. Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010. Instructional Design and E-Learning Blogs - Experiencing eLearning , July 6, 2010. - Vikas Joshi on Interactive Learning , April 22, 2010. Augmented Reality, Future for eLearning?