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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Shaffer in How Computer Games Help Children Learn (quoted by Harold Jarche in T+D) Creativity is a conversation--a tension--between individuals working on individual problems, and the professional communities they belong to. In a flattened learning system, there are fewer experts and more fellow learners on paths that may cross.

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Free L&D webinars for December 2019

Limestone Learning

In this first Ask Me Anything session, Erin Melvin, Director of Client Engagement, will focus on general best practices in elearning and answer some of the questions you’ve submitted over the past few months, as well as many live questions as time allows. Some topics covered will be: Building a community of practice.

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Thriving in the Net-Work Era

Jay Cross

Clocks measure working hours instead of the sun. Railroads and communications links span the globe. Here are some practical examples for learning professionals: PROBE: Prototype; Field test; Accept Life in Beta; Welcome small failures. RESPOND: Support the work; Connect people; Share experiences; Develop tools.

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Re-imagining the Book

Jay Cross

Unbooks are printed on demand; they change when the author has something new to say. how academic publishing is broken, with a single author on a pedestal. giving conversation starters, just enough to practice. It has grown to incorporate feedback loops and community involvement. social interaction. information nuggets.

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Not Your Father’s ROI

Jay Cross

But like Pontiacs and Oldsmobiles, old-school ROI’s day in the sun is waning. Several purported authorities on calculating ROI suggest taking intangibles into account by putting them on a list but refusing to estimate their value. ROI, the tool we once used to evaluate projects in stable times, clearly is not up to the task.

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