L&D Talk: Gartners Emerging Tech Hype Curve, LMS Platforms, The Changing L&D Industry

Corporate eLearning Strategies and Development

L&D Talk is presented by Litmos.com - Get your FREE trial at litmos.com/trial - Today our panel discussion centered around the new Gartner Hype Cycle For Emerging Technologies report.

Gamification, Virtual Worlds and The Gartner Hype Cycle

Kapp Notes

For those of you who do not know, the Gartner Hype Cycle is a graphical depiction of technology on a curve showing where technology is in terms of maturity.

Trending Sources

Gartner Hype Cycle for Education, 2013

Learning Visions

I''ve heard of the Gartner Hype Cycle for Emerging Technologies, but never realized there was one for Education. The 2013 Gartner Hype Cycle for Education takes a focused look at digitalization trends on learning technologies, showing things like Quantum and Affective Computing on the uptick; Big Data and MOOCs at the peak; ideas like BYOD Strategies slipping into the trough; Tablets climbing the Slope; with E-Book Readers, Self-Publishing, and Mashups hitting the plateau.

Going Mobile for Enterprise Learning: Trends & Statistics

Origin Learning

According to Gartner Inc., Did you know that the average smartphone today is more powerful than the PCs that took two astronauts to the moon in 1969?! We bet you didn’t. Infographic Credit- ATD.

Gartner’s top tech 2012 predictions: Impact on learning at 3 levels

Learning Cafe

The highly respected information technology research and advisory company Gartner has made the top 10 enterprise technology predictions for 2012.

21 Brilliant Resources for Up-skilling Learning Designers (for the Informal & Social Learning Age)

Learnnovators

Gartner Report : Gartner says that 80 percent of social business efforts will not achieve intended benefits through 2015. THE QUOTE: “ Instructional designers need to run, not walk, away from classroom-thinking and get to the point of providing short, quick business focused learning points that are easily accessible when and where our learners need them. This means leveraging new technologies to deliver non-traditional instruction.”- Karl Kapp.

How Social Learning is Powering Up Today’s Workplaces

Learnnovators

Through 2015, 80% of social business efforts will not achieve the intended benefits due to inadequate leadership and over emphasis on technology.” – Gartner . THE QUOTE.

Top 20 Guides for Setting Up an Internal App Store

Learnnovators

Gartner : This Gartner survey says that by 2017, 25 percent of the enterprises will have an Enterprise App Store for managing corporate-sanctioned apps on PCs and other mobile devices!

Guide 51

SuccessFactors Hires Gartner Analyst to Lead Development of HCM Software

CLO Magazine

A former Gartner analyst with 21 years of experience in the Information Technology (IT) industry, Otter will aim to help SuccessFactors evolve a new generation of Human Capital Management (HCM) software and best practices. Otter has spent the past five years at Gartner, most recently as its research vice president covering HCM trends and technologies. Otter was Gartner''s lead analyst on SAP from 2009 to 2011.

SAP 2

5 Non-Financial ROIs of MOOCs

Your Training Edge

They have been moving their way through the Gartner Hype Cycle , and it has just been over the past few months that they have started moving up the slope of enlightenment. Often when we talk about the ROIs of any type of training, we focus on things that can be easily monetized.

ILT 11

KZO named “Challenger” in 2015 Gartner Magic Quadrant

KZO Innovations

The Gartner Magic Quadrant represents a snapshot of the EVCM market at a particular point in time. For a complimentary copy of the Gartner 2015 Magic Quadrant, complete the form below. KZO Innovations’ ‘Challenger’ status was determined based on its innovation in search, in-video commenting capabilities and video creation as well as how customers have described their experiences with the company. Research

3 Visions for the Future of EdTech

InSync Training

The Gartner Group published a study back in 2015 which estimated that 20 billion devices would be connected to the Internet of Things by 2020. Can we possibly know what the future holds? I don’t think we can, but we can certainly look to the horizon and consider what may be coming.

Overcoming Barriers to PS--Yes, You Can!

Ontuitive

In our post, Your Finger’s in the Dike and the Dam’s about to Burst, Bob referred to a Gartner study that shows IT spend on new systems and applications is expected to double in 2013.

Ten Technology Strategies for 2008 via Gartner Group

Kapp Notes

Over at ComputerWorld , an article titled Gartner's top 10 strategic technologies for 2008:Whether you incorporate these technologies or not, they're not going away, the research firm says Here are three items from the list: Green IT --I don't view this as too much of a stretch.you want to catch attention now a days, add green infront of anything.just like the letter "e" oh so long ago.

Bad Gamification Won't Fix Bad eLearning: Seven Principles That Will by Fiona Quigley

Learning Solutions Magazine

According to the Gartner Hype Cycle for Education, though, gamification is sliding into the Trough of Disillusionment, where interest wanes as experiments and implementations fail to deliver. Gamification is the use of game elements to motivate people to complete tasks. This article connects poor gamification implementation and poor eLearning design, and it suggests what we can do about both. Design Strategies Games & Learning Training Strategies

Gartner Hype Cycle - Critique and Deconstruction

Mark Oehlert

Does Gartner have client that are on the Hype Cycle? So I've seen this image a few times now - its kind of making the rounds. This one came from a post on Techcrunch. The comments on that post get pretty fired up about the worth of something like this.

Don’t Gamify Wild Bill

Skilful Minds

Collaboration Experience Design Gamification Learning Experience Social Media Business EBay emergence Game mechanics Gartner intrinsic rewards Jesse Schell knowledge sharing Maryland Virginia BeachThere is a lot, actually a whole lot, of buzz over the past year about the gamification of business, specifically marketing, training, customer service. Much of it misses the simple point that it is the experience with it, the playfulness of it, that makes a game.

Score 10

Gamification and Serious Games Headed to the Mainstream

Knowledge Guru

Gartner Group, which monitors trends across many industries, has labeled gamification as a trend that is sliding into the “trough of disillusionment” within the education industry. Background on Gartner’s hype cycle.

Developing Mobile Learning: Which Device Are Your Targeting?

Upside Learning

Here’s a forecast from Gartner about how the smart phone market could look like in 2015. Source: Gartner April 2011. Here’s another forecast – this one by IDC and released in March earlier this year, which is not very different from that of Gartner’s. Nevertheless for me key take away from both the Gartner & IDC reports are: There would probably be 3-4 platforms to target.

eLearning & mLearning: It's All Happening--And Faster Than You Think

I Came, I Saw, I Learned

Last March Gartner predicted that smartphones would outsell PCs in 2012. by AJ George. About a year ago I wrote about the 2010 Horizon Report and what it said about the impending adoption of mLearning.

A Conversation with Clark Aldrich -Part One

Kapp Notes

Clark Aldrich first started writing about online learning and education as an e-learning analyst for the Gartner Group where he pioneered Gartner’s e-learning practice.

Long live the King! TalentLMS named a “Leader LMS” for 2017

TalentLMS

Especially since Gartner, Software Advice’s parent company is the world’s leading information technology research and advisory firm ― heck, “ΙΤ” is literally their middle name. TalentLMS (and Epignosis in general) is no stranger to industry awards.

2017 eLearning Predictions: Updated Hype Curve

Web Courseworks

Here is the short, graphical version: Our 2017 eLearning predictions set in terms of Gartner’s hype cycle. And below the fold, the long version, broken into the five stages popularized by Gartner: Innovation Trigger.

A Conversation with Clark Aldrich -Part One

Kapp Notes

Clark Aldrich first started writing about online learning and education as an e-learning analyst for the Gartner Group where he pioneered Gartner’s e-learning practice.

Docebo Adds to 2016 Accolades with Ranking in List of Top 20 Learning Portals

Docebo

The news also follows a string of recent accolades for our company, including being named a top cloud learning management system by GetApp (a Gartner company), ranking as the best corporate LMS in 2016 by FinancesOnline, and being named a top cloud LMS in the world for second quarter running.

Does Gamification Warrant The Hype?

LearnDash

Gartner. Gamification has been the buzz word of elearning for the past few years, but during many conversations with elearning professionals I have found that not everyone is convinced about its impact. The question lingers: is gamification still just hype?

How eLearning Transforms Your Pharma Sales Reps Into Agile Sellers

CommLab India

According to Gartner 2 , it is predicted that 70% of professionals will do some work from their own, personal Smartphones or tablets by 2018. 2] Gartner. Are your reps agile sellers?

eLearning from Research and Marketing Gamification

Vignettes Learning

It has been added to the Gartner Hype Cycle for 2011. The Gartner Group predicts that gamification will be a key trend that every CIO, IT planner and enterprise architect must be aware of as it relates to business (Gartner Group, 2011).”

5 Ways Pokémon Go Shows Us What Learning Games Could Be

Bottom-Line Performance

In a recent post, “ Why IT Leaders Should Pay Attention to Augmented Reality ,” Gartner Group analysts say “device mesh” helps people make these social connections. If you haven’t heard about Pokémon Go yet, then you haven’t been paying attention.

Thinking About Gamifying Your Training? Read This First

Your Training Edge

In 2012, Gartner predicted that by this year, 40% of Global 1000 organizations would “use gamification as the primary mechanism to transform business operations.” According to Gartner, these implementation were not doomed to fail because gamification is a bad concept altogether.

5 Learning Trends to Watch at #ATD2016

Knowledge Guru

This trend is more mature than the others: Gartner says it is finally headed to the mainstream. Some learning trends end up changing the corporate learning world for good. Others turn out to be fads, here today and gone tomorrow.

Mobile Learning Content Made Easy!

cogentys

Claro Interview Claro Mobile Learning Claro Mobile Learning Examples dominKnow Gartner According to Gartner research, employees have taken control from corporate IT departments. In the future, [click link to visit website for full episode, links, other content and more!]. eLearningTV Episodes Interviews

Using Gamification for Human Resources

Origin Learning

A Gartner research indicates that by 2015, 50% of organizations that deal with innovation processes will gamify those processes, and that by 2014 more than 70% of Global 2000 organizations will have at least one gamified application. Yes, you read that right!