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Instructional Design: The Process – 1

Origin Learning

Enough has been written about ID and its various theories and models that define the various approaches or strategies to learning design. The instructional design theories have been the guiding beacon for the new IDs, however, if not properly utilised during the design phase, these theories lose their practicality.

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Using Game Design To Create Accomplishment Based Learning, Julie Dirksen #astdtk13 @usablelearning

Learning Visions

Raph Koster -- "in games learning is the drug" in A Theory of Fun. Think a 13 hour Lord of the Rings Movie Marathon. When you use a regular pattern you already know, it's the cognitive equivalent of coasting. Putting people back into the beginner state can make them grumpy. It's learning, but it doesn't feel effortful.

Cognitive 237
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How to Use Storytelling in Training with Anna Sabramowicz

Convergence Training

So I say this was my “make them a part of the product, not the process” theory. In addition to talking to your process expert, the person who kind of knows in theory, and then you’re also talking to your job performance expert, your peak performer, when each of those people have some level of expertise? That’s how I feel.

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Top 70 eLearning Articles - Hot Topics: iPad Adobe Captivate - July 2010

eLearning Learning Posts

There’s been a lot of discussion around cognitive theory and “how the brain learns.&# 22 Books For Beginner Instructional Designers - Upside Learning Blog , July 20, 2010 A couple of month back I had shared a list of top 30 online resources for instructional designers to keep up with. How about math? Check it out: [link.