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E-Learning Design Part 5: Learning through Creating (Blooms 21)

CDSM

At CDSM, we draw on a range of theories – from the past and the present – to form the method and practice behind our award-winning e-learning. In an earlier post in this series ( E-Learning Design Part 2: Observable and Measurable Outcomes ), we looked at the influence of Bloom’s taxonomy (1956) on our e-learning. What is Blooms 21?

Bloom 40
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Top 5 Performance Support Apps for Learning Designers

Learnnovators

That’s why Instructional Design Guru defines terms from Instructional Design, Cognitive Psychology, Social Media, Multimedia, Technology and Law. It covers the most important aspects of instructional design right from the basics, and spans subjects such as evolution, application, learning styles, and instructional theory.

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Get it together

Learning with e's

Let''s start with some theory: According to the revised Bloom''s cognitive taxonomy by Anderson and Krathwohl, ''creating'' is suggested as the peak of achievement. But all discussions need a reference point, a starting place from where the arguments can proceed. What can we learn from digital curation of content?

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The RETAIN Model for Creating Effective Courses

TalentLMS

Embedding Assessing how closely the academic content is coupled with the fantasy/story content where fantasy refers to the narrative structure, storylines, player experience, dramatic structure, fictive elements, etc. Crossing over from the Traditional One drawback of eLearning environment is its potential for “cognitive overload”.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Embedding: Assessing how closely the academic content is coupled with the fantasy/story content where fantasy refers to the narrative structure, storylines, player experience, dramatic structure, fictive elements, etc. Crossing over from the Traditional: One drawback of eLearning environment is its potential for “cognitive overload”.

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Adapting Instructional Design for Remote and Distributed Workforces

Hurix Digital

Implement various employee learning theories and educational models within the design to create a sustainable and modern learning environment and utilize the resources given to you in the best way possible. Refer to Bloom’s taxonomy to align the goals with learners’ cognitive engagement levels.

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Instructional Design: The Process – 1

Origin Learning

Enough has been written about ID and its various theories and models that define the various approaches or strategies to learning design. This is an attempt to create a broad breakup of the process, along with some references for helping with the creativity. A new ID has to figure this out from the ocean of information available.