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eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

For many, their first experience with eLearning was educational computer games delivered via CD Rom. Digitec, Instructional Designer, Jennifer Ritter wrote a blog about this recently explaining, “I now realize that I was raised with game-based learning. Live webinars and virtual classrooms are both great examples.

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What is elearning?

Elucidat

There are also numerous elements that can make up an elearning course, including video, quizzes, games, activities, and other interactive elements. . These factors include: The rise of the internet – previous to this, many relied on the use of printed manuals, CD-ROMS, and other restrictive methods for learning and training.

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The Role of xAPI in Creating Powerful Learning Experiences for the Modern Workforce

Origin Learning

The earlier version of these standards was designed for course content delivered via CD-ROMs. As eLearning gravitated towards online delivery and synchronous learning, SCORM became more popular and AICC lost favor with companies designing and deploying eLearning solutions. The most commonly used SCORM variants are SCORM 1.2

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7 Tips To Create A Self-Paced eLearning Course

TalentLMS

In the good old days, they were mailed directly to your door in the form of a CD-ROM. For example, visual learners require eLearning videos and presentations, while kinesthetic learners prefer branching scenarios and serious games. Do you know the key differences between asynchronous and synchronous learning?

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Open Source Authoring Tools for e-Learning

eFront

ClassTools.net Create free educational games, quizzes, activities and diagrams in seconds! Multimedia Learning Object Authoring Tool Multimedia Learning Object Authoring Tool enables content experts to easily combine video, audio, images and texts into one synchronized learning object. Host them on your own blog, website or intranet!

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A Look Back at E-Learning in 2012

eLearning 24-7

Those who aren’t are either offering native apps with online/offline synch or performing the shell game via the mobile web browser and calling it mobile learning. I am quite amazed at the number of vendors who really have zero idea on what the terminology of online/offline synchronization. Synchronization has now been completed.

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Paradigm war

Clive on Learning

CBT online is almost exactly the same as CBT on CD-ROM, even on videodisc, just without most of the multimedia. at best it can be adaptive to the learner's needs, engage the learner in a meaningful dialogue and present compelling games and simulations. Needless to say, we're not seeing the best.