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Teacher Voices: Naomi Hancock

Learning with e's

I love interacting with the children and showing them new tools, tricks and toys. Live Skypes also have had the same effect giving the children a window of opportunity to immerse themselves in the topic and conversation.

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Cammy Beans Learning Visions: The Real World, SecondLife and FaceBook/MySpace

Learning Visions

If SL has this effect on other women, then it wont be the most effective place to send female employees as part of an elearning experience. However, ideas taken from Second Life, minus the cultural trappings, could be effective. The idea that video games are "boys toys" is clearly a myth." --www.womengamers.com So, there is nothing inherently male or female about the genre of video games.just like there is nothing inherently male or female about books.