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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This!

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

Players ultimately developed, and their stats reflected that. There would be little argument as to how good a player was and what a player was worth. Is your measuring stick allowing you to manage for the better? We do the same with employees and trainers. Lynn Cases, Senior Training Consultant Blog this!

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Properly d.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. After a game is complete, the coach will break down the film, showing players what they did right and wrong. Properly d.

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Properly d.

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Properly d.

Module 100
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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Washington Post recently ran an article on Project MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet), a new MMORPG being rolled out by the Office of Naval Research (ONR) that will allow thousands of players to participate in solving geopolitical crises created by hypothetical pirate attacks off the coast of Somalia.