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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

Players ultimately developed, and their stats reflected that. There would be little argument as to how good a player was and what a player was worth. Sure baseball became popular when money got involved, but the game improved dramatically when statistics allowed one to objectively decide who was good and who wasn’t.

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This! To add an element of competition, a leaderboard tracked and displayed which players had made the most finds. Properly d.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Ive worked in sales and marketing with various organizations, including 3M, the Minnesota Timberwolves, Ionix Medical, and the Itasca Project. Properly d.

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Properly d.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Washington Post recently ran an article on Project MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet), a new MMORPG being rolled out by the Office of Naval Research (ONR) that will allow thousands of players to participate in solving geopolitical crises created by hypothetical pirate attacks off the coast of Somalia.

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eLearning Review: A Module for the National Security Arena

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Properly d.

Module 100
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eLearning Review: A Module for the National Security Arena.

Dashe & Thomson

Development: Total storyboard development time was apparently in the range of 20 – 40 hours, which isn’t bad given the number of interwoven pathways. Properly d.

Module 100