Resources from Training 2013 Conference and Expo #trg13
Kapp Notes
FEBRUARY 18, 2013
Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Here is a link to the Poll Everywhere software I used to play the Fact or Fishy Game. Enspire Learning. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. EduNeering Zombies Run.
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