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ASTD ICE 2013 Presentation Resources

Kapp Notes

W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. Enspire Learning. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions.

ASTD 228
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ASTD ICE Conference Recap, Lessons Learned and Random Events

Kapp Notes

The goal of the exercise was to apply the skills learned in the beginning of the workshop and to provide the attendees with concrete evidence that they could design learning games for their organizations. I also caught up with my friends from Enspire Learning. Karl Kapp on Gamification. Great job Diana.

ASTD 202
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

Games, Interactivity, Gamification for Learning: Creating Engaged Learners from Karl Kapp. Enspire Learning. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. EduNeering Zombies Run.

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Resources from Learning 3.0 Conference Presentation

Kapp Notes

Training Magazine Presentation: Gamification of Learning & Instruction from Karl Kapp. Enspire Learning. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. Learning 3.0 EduNeering Zombies Run.

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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group.

ASTD 195
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Resources: Keynote Address to #SPBT Medical Device Summit

Kapp Notes

The Gamification of Learning: What Research Says About Simulations & Serious Games from Karl Kapp. Enspire Learning. Within 24 hours, after the experiment, participants who were exposed to the avatar running that represented themselves exercised significantly more than those in the other conditions. EduNeering Zombies Run.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

Gamification of Learning from Karl Kapp. Enspire Learning. In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group.

ASTD 150